书目

Theory of Fun for Game Design

内容简介

Nowinfullcolor,the10thanniversaryeditionofthisclassicbooktakesyoudeepintotheinfluencesthatunderliemodernvideogames,andexaminestheelementstheysharewithtraditionalgamessuchascheckers.Attheheartofhisexploration,veterangamedesignerRaphKostertakesacloselookattheconceptoffunandwhyit’sthemostvitalelementinanygame.Whydosomegamesbecomeboringquickly,whileothersremainfunforyears?Howdogamesserveasfundamentalandpowerfullearningtools?Whetheryou’reagamedeveloper,dedicatedgamer,orcuriousobserver,thisillustrated,fullyupdatededitionhelpsyouunderstandwhatdrivesthismajorculturalforce,andinspiresyoutotakeitfurther.You’lldiscoverthat:GamesplayintoourinnateabilitytoseekpatternsandsolvepuzzlesMostsuccessfulgamesarebuiltuponthesameelementsSlightlymorefemalesthanmalesnowplaygamesManygamesstillteachprimitivesurvivalskillsFictionaldressingformoderngamesismoredevelopedthantheconceptualelementsTrulycreativedesignersseldomuseothergamesforinspirationGamesarebeginningtoevolvebeyondtheirprehistoricorigins

作者简介

RaphKosterisaveterangamedesignerwhohasbeenprofessionallycreditedinalmosteveryareaofthegameindustry.He'sbeentheleaddesigneranddirectorofmassivetitlessuchasUltimaOnlineandStarWarsGalaxies;andhe'scontributedwriting,art,soundtrackmusic,andprogrammingtomanymoretitlesrangingfromFacebookgamestosingle-playertitlesforhandheldconsoles.HehasworkedasacreativeexecutiveatSonyOnlineandDisneyPlaydom,andin2012washonoredasanOnlineGameLegendattheGameDevelopersConferenceOnline.

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