书目

Game Engine Architecture, Second Edition

内容简介

A2010CHOICEoutstandingacademictitle,thisupdatedbookcoversthetheoryandpracticeofgameenginesoftwaredevelopment.Itexplainspracticalconceptsandtechniquesusedbyrealgamestudios,suchasElectronicArtsandNaughtyDog.Suitablefor

作者简介

JasonGregoryhasworkedasaprofessionalsoftwareengineersince1994.Hegothisstartingameprogrammingin1999atMidwayHomeEntertainmentinSanDiego,wherehewrotetoolsandenginecode,includingthePlaystation2/XboxanimationsystemforFreakyFlyers,HydroThunder2andCranktheWeasel.In2003,JasonmovedtoElectronicArtsLosAngeles,whereheworkedonengineandgameplaytechnologyforMedalofHonor:PacificAssaultandservedasaleadengineerduringtheMedalofHonor:Airborneproject.JasoniscurrentlyaleadprogrammeratNaughtyDogInc.,wherehemostrecentlycompletedworkonTheLastofUs.HealsodevelopedengineandgameplaytechnologyforNaughtyDog'sUncharted:Drake'sFortune,Uncharted2:AmongThievesandUncharted3:Drake'sDeception,andtaughtcoursesingametechnologyattheUniversityofSouthernCalifornia.

其他版本

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